Unity PC multiplayer game

Battle Royal

A first-person multiplayer project exploring shared sessions and battle royale gameplay.

Built foundation · currently unhosted

Development story

A shared game needs connected systems.

Battle Royal extends the studio’s game work into networked first-person play. Its built multiplayer foundation connects players in shared sessions, alongside the gameplay and assets needed for a battle royale-style experience.

The project is currently unhosted. Interface quality and asset integration are the next areas for refinement; player capacity and reliability need fresh multi-client testing before a relaunch.

What the work involves

Make the shared experience understandable.

Session and player flow.

Players need a clear route into the same game and understandable feedback as a session changes.

Gameplay and networking together.

First-person interactions must be considered alongside what each player sees across the network.

UI as part of the game.

Session status, player feedback and menus should help people understand the game, rather than exposing its technical complexity.

Next stage

Refine, test, then plan hosting.

The next source review covers joining, spawning, synchronisation, combat, disconnect handling and scene transitions. It will establish the current networking dependencies and realistic hosting requirements. The site describes the built foundation without claiming verified MMO scale or a live service.

What this demonstrates

A useful starting point for your project.

The same thinking can be applied to a different industry: understand the real workflow, connect the right systems and give people clear control over what happens next.

Your next project

What could we build for you?

Describe your users, the workflow and the systems it needs to connect. We’ll discuss a useful first version.

Discuss your idea