Our work

Built with purpose.

Applications, specialist tools and games brought together under Ascer Studio. Explore each project to see the problem, technology and design decisions behind it.

Applications & native tools

Software for real workflows.

Ascer Lighting and Visuals desktop performance interface with decks and lighting controls
Recorded demonstration · hardware outputs disabled

Audio · macOS

Ascer Lighting and Visuals

Working application

A live performance tool connecting music, lighting and visual output.

DJ-linked lighting and a scene editor bring different parts of a performance into one workflow.

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Sample job listDay planningCollection checklist

Transport · iOS

Drive Flow

Pilot prototype

A mobile workflow for vehicle movement, job information and driver journeys.

Designed around practical steps a driver needs to take throughout a job.

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DJ Compilations search interface
Public interface capture

Music · Web & desktop

DJ Compilations

Interface showcase

A searchable catalogue interface with clear filters and different ways to browse.

An interface and usability showcase.

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Audio · macOS

Karaoke Queue

Working application

A native queue for keeping karaoke requests and local music in order.

Read-only request imports and local library matching reduce repetitive work during a session.

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Games

Play, experiment, improve.

Mobile releases, multiplayer architecture and ideas still taking shape.

Mobile game · Unity

Tower Climb

Previously released on iOS

A mobile game taken from its original idea through to Apple distribution.

Current App Store availability is being checked. The original gameplay video is available in the earlier portfolio.

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PC game · Unity

Battle Royal

Multiplayer foundation

A multiplayer first-person shooter with built networking and gameplay architecture.

The project is currently unhosted. Its interface and asset integration need further refinement.

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Game · Unity

Deepforge

In development

A mining game exploring progression, resource gathering and connected gameplay systems.

Core systems are under development; scene and art integration are still in progress.

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Game prototype · Unity

Zombie VR

Prototype

An exploration of enemy behaviour and a game concept planned for virtual reality.

Early work focuses on enemy state machines. A complete VR release is still future work.

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Earlier experiments

Part of the journey.

BunceyAI Companion explored API integrations and assistant workflows. Earlier projects from Rainbow Entertainment Studio remain part of our development history.

Explore BunceyAI Companion ↗

Your next project

Let’s build something useful.

Bring your idea. We’ll work through what it needs to do and where to start.

Discuss your project