Gameplay to platform build.
The project connects game development with the practical work needed to produce an iOS build.
Unity mobile game
An original arcade game taken through Unity development and Apple distribution.
Development story
Tower Climb began as an independent game project and reached a previous App Store release. It forms part of the studio’s history of taking a concept beyond an isolated prototype into platform distribution.
The original development took place on Windows using Unity, with an iOS export and Apple release process. Current public App Store availability is being checked.
What it demonstrates
The project connects game development with the practical work needed to produce an iOS build.
A release creates a new stage of work: responding to issues, revisiting the interface and preparing the next version.
The experience informs how we scope a first playable version and think about the route to a usable release.
Next stage
A contemporary refresh starts by reviewing the original scenes, packages, input and saved data, then establishing a working build. Gameplay and interface improvements can follow from that baseline. Detailed source-level architecture will be added after the original project is reviewed.
What this demonstrates
The same thinking can be applied to a different industry: understand the real workflow, connect the right systems and give people clear control over what happens next.
Your next project
Describe your users, the workflow and the systems it needs to connect. We’ll discuss a useful first version.