Unity mobile game

Tower Climb

An original arcade game taken through Unity development and Apple distribution.

Previously released on iOS

Development story

An idea became a released game.

Tower Climb began as an independent game project and reached a previous App Store release. It forms part of the studio’s history of taking a concept beyond an isolated prototype into platform distribution.

The original development took place on Windows using Unity, with an iOS export and Apple release process. Current public App Store availability is being checked.

What it demonstrates

Ownership of the whole journey.

Gameplay to platform build.

The project connects game development with the practical work needed to produce an iOS build.

Iteration and distribution.

A release creates a new stage of work: responding to issues, revisiting the interface and preparing the next version.

A foundation for future mobile work.

The experience informs how we scope a first playable version and think about the route to a usable release.

Next stage

Refresh the project with a clear baseline.

A contemporary refresh starts by reviewing the original scenes, packages, input and saved data, then establishing a working build. Gameplay and interface improvements can follow from that baseline. Detailed source-level architecture will be added after the original project is reviewed.

What this demonstrates

A useful starting point for your project.

The same thinking can be applied to a different industry: understand the real workflow, connect the right systems and give people clear control over what happens next.

Your next project

What could we build for you?

Describe your users, the workflow and the systems it needs to connect. We’ll discuss a useful first version.

Discuss your idea